Alchemy Factory Shop Layout Guide: Shelves, Catapults, and Cashier Setup
Current Version 1.0 reference for Alchemy Factory; verify detailed live-game values in the current interface.
Current 1.0 source boundary: Alchemy Factory left Early Access and launched Version 1.0 on September 8, 2026 at 07:00 UTC. See the official 1.0 announcement and official 1.0 patch notes. The notes do not publish complete current recipe, rate, cost, capacity, or progression tables, so this page does not present community or pre-1.0 figures as current specifications.
Current 1.0 guidance
This page covers shop layout. In Version 1.0, customers can reach upper floors when the shop path is reachable; non-production devices are unlocked through the Workbench rather than the Tech Tree. Use the live build menu and pathing feedback for dimensions, costs, controls, and placement behavior.
Verification checklist
- Confirm the named item, device, quest, or system in the current 1.0 interface before acting on it.
- Treat community reports, old walkthroughs, and pre-1.0 databases as historical context unless a current primary source confirms the detail.
- Recheck a layout after hotfixes when the official notes mention the affected system.
Official references
Related Guides
Alchemy Factory Floor Support: Stack Floors Over Machines and Build Up
Current Version 1.0 reference for Alchemy Factory; verify detailed live-game values in the current interface.
Alchemy Factory How to Build Floors: A Complete Guide to Floors, Walls, and Lifts
Current Version 1.0 reference for Alchemy Factory; verify detailed live-game values in the current interface.
Alchemy Factory How to Build Stairs: A Complete Vertical Building Guide
Current Version 1.0 reference for Alchemy Factory; verify detailed live-game values in the current interface.
Alchemy Factory Layouts: Blueprints, Belt Ratios, and Tight Factory Design
Current Version 1.0 reference for Alchemy Factory; verify detailed live-game values in the current interface.